Clarg

A goblin rogue of Jobari descent, Clarg is a dual dagger wielding hot head who is not shy when it comes to sharing his thoughts on any given situation. He tends to attach himself to those who show him kindness not out of pity, but for what he would consider respect for his opinions and abilities in combat. Though Clarg was not the first to join the growing crew of the Allura, he has been a part of the Quest to stop Dukath from returning since even before the Allura itself was constructed.

Clarg was first introduced to the original Champions of Askaria campaign during their encounter with a slaver caravan crossing the Eastrun Plateau between Blackpool and the mountainous region of northeast Askaria. The Goblin was locked away with around two dozen other people en route to an undisclosed location, later to be revealed as a gate to a hell terminus run by Krotoss and Krotor, twin orcs providing slaves to the blood god Orcus. Clarg, proving himself to be an asset during the battle, attached himself to Bhuat Durr, another rogue and thief of the original champions of Askaria, where he remained along for travels of that group until their unexplained disappearance somewhere within the city of Lampstone soon after their defeat of Krotoss. He, along with Bhuat Durr, Orianna, and Anari accepted a quest from a small residential area of the subterranean city to remove a next of giant spiders, which they did, but upon completion of this task the group decided to visit the Ghost Merchant Murgle who, after a heated exchange with the Paladin Orianna, displaced them…

After Murgle blasted him through a portal, Clarg assumed the other’s were dead, but he knew he would join them soon, as he found himself struggling in the heavy waves somewhere at sea. But he would not die that day, for it seemed fate had another plan for the Goblin. As he struggled, the sound of voices broke the roar of the waves, “Body in the water!” a voice yelled before his frame was wretched from the sea. He had been rescued by Durog, Captain of the Chainless.

He remained with the Chainless for months after that, hunting slavers and vampires for months until their travels brought them to Bounty Town, where he was reunited with one of his old companions, Anari Selquiss, and introduced to the crew of the Allura. News arrived that his home of Jobar had been attacked by slavers, and so he joined with the crew of the Allura, allied with the Chainless, and took back the town from a creature known as an Arratare, something that had ravaged not only the town, but the slavers who had attempted to take it. With Durog’s path focused upon finding the Orc Krotor, Clarg thought it best he remain in Jobar to rebuild with the Crew of the Allura.

After the town's fortification, Clarg once again decided it would be best if he were to join with the Allura, knowing he would be of use to them in their journey across Askaria. He once again found a close companionship in Bulwark whose finesse in combat worked quite well in tandem with his own. It has been as Bulwarks' side that he has remained since the departure from Jobar, where he has provided a great service in his insights and at the end of his daggers ever since.

 Appearance 


 * Clarg is small, even for a Goblin
 * Light grey-green skin
 * Large hands and feet for his size
 * Large ears often reflecting his mood
 * Two earrings in right ear (he refers to them as Ear-ins because they go "in your ear")
 * Keeps one shackle on his left wrist from his time as a slave as a reminder of what he is trying to stop.

 Notable Items 


 * Magic Earrings
 * Allow him to resist fire and cold damage
 * Poison Daggers
 * Lingering poison will damage enemies after attack
 * Magic Scarf allows him to speak/understand other languages he is otherwise unfamiliar with.